Another Gamesday is coming up with a broad an interesting line-up of topics and speakers. We will start with a technical talk on rendering techniques by Clemens Kern, a long term game engine specialist and Alumnus. Next, Simon Haentsch will explain his way into the game industry, followed by Alina Dreesmann from Deck13. She will show us, that environmental storytelling removes the need for huge numbers of NPCs. Finally, Maximilian Krauss from our games institute will show you, how the serious parts of a serious game can indeed improve your game experience. Lessons learned from a current research projekt.
Agenda 14.15 Welcome, Prof. Walter Kriha 14.20 "Rendering pipelines in games: How to render many lights", M.Sc. Clemens Kern 15.25 "Mein Weg in die Gamesbranche", Simon Häntsch, Iron Beard Games, Stuttgart 16.30 "Environmental Storytelling - warum Welten für sich selbst sprechen sollten", Alina Dreesmann, Leveldesigner, DECK13 Interactive GmbH 17.05 "How 'the serious' can enrich your game experience", Maximilian Krauss, HdM Stuttgart 18.15 Wrap Up