The creation of 3D-Worlds for technical, economic or entertainment purposes is a unique challenge for computer scientists and software developers. There are few areas where content, user behaviour and computing infrastructure and technology are so tightly connected as e.g. in Massively Multiplayer Online Games (MMOGs), a very popular form of virtual worlds with many millions of players.
Research in virtual world technology therefore comprises many different areas:
|Usability concerns and patterns around spatial metaphors|
|Security of platforms (both server and client)|
|Scalabilty of infrastructures|
|Distribution and performance of virtual worlds|
|Collaboration and interconnection with existing media|
|Feature management and content mapping strategies|